Pokemon Conquest is a Pokemon spin-off game, a game that uses different gameplay mechanics from the normal games that were released during the 5th generation. The game is effectively a tactical role playing game which functions similarly to a chess board. Conquest is generally a different experience compared to the average Pokemon games since it also draws from traditional Japanese lore and designs.
One thing that draws players in is the unique gameplay and visual design compared to the normal games. The grid based battle system and large map makes gameplay and battling a fresh experience and the different moves of each pokemon allows for hundreds of different ways to play. The game also includes traditional japanese influences which spice up the game as it is something that is less commonly seen in western games. The game also still maintains many things about what makes pokemon great in the pokemon themselves and how they interact and battle with others.
While the game is solid overall, there still are many issues with the game as a whole. One major complaint is the post game after the main story. While the main story is still hours of content, much of what happens after the main story is effectively the same thing but from the perspectives of different characters. This devalues the game for me as not having much to look forward to after is a disappointment given the potential of a game like this. Another complaint is the general access and pool of pokemon. The way pokemon level up and their upwards potential is based on the characters as well, meaning that each character is limited to a specific pokemon which and inhibit the potential of teambuilding and gameplay as you would need to obtain hard to get characters just to use 1 singular pokemon at the maximum potential.
Overall, I would rate the game a 7/10. I would recommend it if you enjoy rpg games and Pokemon, although the many fundamental issues and inherent lack of a post game make it hard to justify over the other great games out there.