Curse of the Dead Gods Review

Curse of the Dead Gods, produced by Focus Home Interactive, is an exciting new third-person adventure game. As you follow an exotic adventurer journey through ancient temples, you will face multiple traps, enemies, and challenges. You can unlock certain abilities, as well as different weapons that can help you in your challenges. You can mix and match different combinations of the weapons to give you the best advantage against the enemies. The game also implements a new and interesting concept known as corruption.

The first thing that caught my eye was the combat, as well as the animation. Both are extremely clean and are very, very high quality. As the player switches from their torch, to their weapon, darkness surrounds them and the enemies start swarming. As the players start to wipe out the foes, more and more start to appear. The players must be extremely careful because if they take damage, they can not recharge their health. If a player dies, they must restart from the beginning of the map, and work their way through the entire temple again.

The enemies themselves are very interesting. From monsters that have simple melee attacks to giant monsters that have giant war hammers and floating heads, the variety is endless. This large amount of adversaries keeps the game interesting, as well as challenging. The player will also run into multiple traps. These can harm the players in multiple ways, such as poisoning them, catching them on fire, and stabbing them. Both of these challenges can totally change what the player needs to do.

To help counter these problems, the player is given a wide variety of weapons. The player is provided with a sword, revolver, and torch at the beginning of the game. They can then unlock a broad assortment of weapons through chests as well as through enemies that will drop them. There are certain weapons that work better against different enemies, such as the battle hammer that is efficient against large groups.

The most interesting concept of this game is the curses and corruption. When a player completes each level, they will get a certain amount of points that count towards corruption. When they reach 100 points, they will receive a certain “curse” that can either help or hinder them. This is a really interesting concept, but I do not think players should be punished just because they finish a mission.

Overall, I really enjoyed Curse of the Dead Gods. I really enjoyed the combat and customization options, and I think that for an early access game, Curse of the Dead Gods is really well produced. This game reminded me of the old arcade games that I used to spend hours playing. I feel that when the game has new temples and maps released, I will definitely play more of the game. I can’t wait to see what the producers have in mind for the game, and I believe the game will become one of my favorites!

-Daniel C

Spaceland Review

Spaceland, produced by Tortuga Team, is a dynamic strategy game. It follows the old school tactical game genre which requires skill as well as planning. The story follows a team of desperate fighters that have crash-landed on a mysterious planet. You need to help these heroes fight their way through dangerous monsters and enemies to help them discover the secrets of the perplexing world. The game has multiple types of enemies, objectives, weapons, and heroes. Each hero can help out the team in different ways.  You can mix and match different heroes with each other to make the most powerful and optimal teams for each mission.

The actual game itself is very simple. Your team is assigned a certain mission, and once you complete that mission you go onto the next quest. Each of these missions does not take too long, and you are usually trying to complete an objective such as rescuing a soldier or destroying a monster. The controls for the game are also quite simple. There are a certain amount of moves that each hero has, as well as a certain amount of ammo and health. Throughout the missions, you can move your character across the game grid. After you use a certain amount of moves, the enemies have a chance to move around the board and attack you. This forces players to tactfully move around the map, watching the different opponents and their movements. The graphics of Spaceland are also quite simple but are very clean. They are both cartoonish and futuristic, giving off a chill, relaxed, vibe.

On top of different objectives and controls, there is also a wide variety of heroes that you can unlock. You can unlock heroes throughout the 28 missions in the game. Each of these heroes has special abilities such as grenades, automatic rifles, etc. These special powers are quite valuable during different missions. The broad assortment of heroes also brings a large range of weaponry to the game. Snipers, shotguns, assault rifles, are just a few examples of the collection in the weapon inventory. Each weapon also has a different rate of fire, damage, range, etc. This diversity can lead to a great amount of customization and creativity in tactics as well as teams.

Overall, I enjoyed Spaceland made by the Tortuga Team. The simple but yet classic tactic game really was nostalgic for me, especially since I played a lot of those games when I was younger. There were some improvements that could be added to enhance the game. When you first start the game, there is no option to adjust the screen stretch of the game, so the game did not fully fit my TV screen, not allowing me to see what was at the bottom of the screen. Also, there was not a tutorial at the beginning of the game, but that was ok because of the simple and easy controls. The final adjustment I would make is to add a multiplayer option of some sort. I found that some of the missions were somewhat repetitive, so the game could become boring at some point. Besides those few minor improvements, I really enjoyed Spaceland and would rate it a 9/10.

-Daniel C.

Wrath: Aeon of Ruin Game Review

When I first started Wrath: Aeon of Ruin made by KillPixel, I immediately got 90’s run and gun vibes. The game is very similar to Doom, Quake, etc. A reason for this is due to the fact that Wrath is a modified and upgraded version of the Quake engine ( a certain gaming engine that powered the game Quake.) The game itself is quite simple and there are only two main goals, killing monsters and making it to the end checkpoint alive. Throughout different missions, the player will encounter a wide variety of enemies, weapons, consumables, items, and maps.

As for enemies, there is a huge variety ranging from slow-moving weak units named Fallen, to quick flying enemies that fire blue orbs of energy known as Afflicted, and many more. This variety of enemies keeps each new level exciting and challenging. Players do not know what enemies they will be facing and must adapt and evolve based on certain enemies.

At the beginning of the game, your character only starts off with a small wrist knife. As your character goes through upgrades and progressions, so does your arsenal. Throughout the different missions, players can scourge the map and unlock new and improved weapons. At the time of the early access, there were five weapons in total that could be used. Each of these weapons had their own strengths and weaknesses. The shotgun was great at up close and personal encounters but lacked in range. The fang spitter had an insanely fast firing speed but was very weak against tougher enemies. This leads to players using a wide variety of weapons in each level.

In most video games, there is usually a large number of items or consumables the player can use. Wrath: Aeon of Ruin is no exception. There is a huge variety of these items that the player can use to give themselves a certain advantage in the game. Some examples are the vials of life that give players health, shotgun shells, as well as fangs that can be used as ammunition for your character’s weapons. These consumables can either be found randomly on the ground or off of the bodies of fallen foes. The game also uses a unique respawning system based off of a certain item players pickup called Soul Tethers. These items allow players to place down a marker surrounded by a white aura. If the player were to die, they would have the choice to respawn at the beacon. The player would then be teleported back to the exact time they placed down the tether. This concept was confusing at first, especially since there was no explanation, but most players could get the hang of it eventually.

As for maps, there are three total realms with several missions in each realm. This variety gives the game a good amount of locations, but it does not have enough to confuse the players. This wide variety of maps gives the players the feeling of freedom and allows players to free roam.

Overall, I feel that Wrath: Aeon of Ruin is a simple throwback shooter. The game may lack an actual story, but it makes up for it in action. If you are looking for an easy and fun shooter, Wrath: Aeon of Ruin is a great choice.

Rating:8/10

-Daniel C.