P.A.M.E.L.A Game Review

P.A.M.E.LA produced by NVYVE Studios is a first-person shooter free world game. The game takes place in a future utopian type world. The player explores the new world that they spawn into, looting and defending themselves from different monsters. Some examples are evil robots or zombies.

Each player is given different skills and equipment. Players can unlock shields, swords, guns, etc. that they then use to kill the monsters. When I first spawned, I noticed that the graphics of P.A.M.E.LA  were very well developed and were quite beautiful. On top of that, the music added to the effect of the game, even tho it was quite scary. With the dark and low-light settings, I was very frightened of every little sound in the game.

The monsters themselves were not that scary. There were multiple mobs, such as zombies and killer robots. The play fought off said enemies quite easily, and they were not that much of a threat to the player. In my time of playing P.A.M.E.LA, I only perished once to a zombie.

There were some problems with P.A.M.E.LA that I experienced. The animations of the game were a little bit choppy, and whenever I fought an enemy my character’s fists and animations glitched in and out. I also was very confused about multiple checkpoints and places in the game. For example, the first room that I spawned in did not have any tutorials and did not tell me where to go. I spent the first 10-15 minutes of my gameplay looking at the ins and outs of the game, only to notice there was a small lever next to the door. This lever was the only way out of the room, but I wish there was a notification that told me it was there.

Besides those small errors, I found P.A.M.E.LA  a very interesting and exciting game. From the stunning graphics to the interesting gameplay, P.A.M.E.LA  was a game worthy of an eight out of ten score. I believe that his game is very underrated and I cannot wait to see where it goes.

-Daniel C.

1 thought on “P.A.M.E.L.A Game Review

  1. I enjoyed your description of starting this game and exploring it for what seems like the first time. It will help people understand how to begin as well. Your description of the shortfalls of the game were effective, and I think your tip about the lever was a good one to help people approach the game knowing this is part of it. Others may enjoy this aspect and some may want to avoid it altogether. Well done!

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