Kingshunt Game Review

Kingshunt is a tower PvE/PVP game made by vaki games. In Kingshunt, players will go head to head in a five vs five battle. The game features a wide variety of characters, attacks, strategies, and more! 

The first thing that I want to talk about is the main objective. You and your team of five will be assigned one of two teams. You will either be attacking the castle or defending it. Once assigned a team, you and your friends will be able to pick from a wide variety of characters and classes. Each class has different strengths and weaknesses such as the tank having more health, and the support being much faster. In these classes will be different heroes that you can pick. Each hero will have different abilities, weapons, and attacks. I really liked the customization and variety you had while playing, and I definitely think it helped make the game more exciting.

As for the gameplay itself, Kingshunt was a very fun game. In all of the games I played, I was defending. In the game, players will earn tokens that they can spend to buy items that will help them on the battlefield. Whether it be more health, damage, etc, upgrading these skills was extremely important. While defending, players could also put down barricades, archer towers, etc. These towers would attack the incoming attackers as they tried to siege the castle, and added a new element of surprise. What I really liked about Kingshunt was the actual objective itself. Instead of sieging a certain objective or castle, the attackers had to kill a giant monster inside the castle. In total, defenders had 20 minutes to defend two of these giant monsters. What I found was cool was the monsters actually helped defenders, and resisted against the attackers.

I only had a few problems while playing Kingshunt. Since the game is in a pre-alpha state at the time I played, getting into games took a very long time. I would say that getting into the games took about 20 minutes, while the games only took 10-15. Hopefully when the game comes out the servers will be much more active. Due to the long queue times, my friends and I had to go onto the EU servers. I went into a Kingshunt discord, and everyone said the NA servers were completely down. I do not know what was going on there, but hopefully, they are fixed upon the release of the full game. My last little complaint about Kingshunt was the graphics and animations. When picking characters, fighting, etc, the graphics and animations seemed choppy and somewhat delayed. Obviously, these small problems are not that big of a deal, and will hopefully be fixed on the release date. Overall, I really enjoyed playing Kingshunt with my friends. This game is exciting and strategic at the same time. I hope the small problems are fixed, and that the game continues to keep growing! I would rate Kingshunt a nice out of ten.

-Daniel C.

Bartlow’s Dread Machine Game Review

Bartlow’s Dread Machine is an old school arcade type shooter game. The game consists of both single and co-op play, and features new and old video technology, mixing them together to create a whole new genre of video games. The game takes place in the United States of America, around the early 1900s. Teddy Roosevelt has been kidnapped, and you must rescue him. The game uses a dual-stick arcade way to play and really feels like an old arcade game.

I played through the first couple of missions, and the game was really fun. You move your character along a track that stretches throughout the whole level. On this track, are enemies that will try to attack and stop you. To counter these enemies, the player must fight them using weapons they will acquire along the way, such as a rifle. I do not know if the player can receive more weapons than just the rifle, but I think adding that concept would be a really cool idea.

Bartlow’s Dread Machine was a very challenging game for me. With the use of dual-stick gameplay, movement and aim became difficult. I had to coordinate both my right and left joystick, to move or shoot in a certain direction. I think these difficulties were made on purpose, because if the game had easier movement such as WASD, then the game would become too easy. I had to redo certain missions, due to my getting overwhelmed by enemies, or not being able to move in the right direction and getting stuck.

The overall look and aesthetic of Bartlow’s Dread Machine was amazing. The game totally captured the feeling of the early 1900s and older gaming arcade games. The game used a lot of turning gears and older game animations to make the player feel like they had been transported back in time. This game reminded me of the game Cuphead due to both games capturing the older arcade-style of video games.

Overall, I really enjoyed Bartlow’s Dread Machine. I think this game was really entertaining and gave me the feeling of older games. Not only that, the game itself was fun. Running through missions and gunning down enemies while still having the feeling of freedom was something I really liked about this game. I think mixing those two-game styles was a brilliant idea, and I can not wait to see what they can add to this game. I would give Bartlow’s Dread Machine a solid eight out of ten rating.

-Daniel C.

GTFO Game Review

GTFO, an action-packed horror game filled with twists and turns. As you drop through levels and levels of zombie-filled rooms, players team up in groups of fours to try and survive. Choosing different weapons, strategies, and equipment, each team member must think hard about what they can contribute to the group’s survival. This game was extremely fun, and my friends had a blast screaming, shooting, and laughing together while playing GTFO.

I want to talk about the graphics and gameplay of GTFO. This game was insane. It had amazing graphics and was extremely realistic. When my friends and I were dropped down into the hot zone filled with zombies, the music and ambiance of our surroundings were amazing. The heavy breathing and rain sound effects really made me feel like I was the person being dropped down. The zombies and guns both looked very realistic and were very scary. When a player killed a zombie, there was blood that splattered onto the screen, and I really liked that small detail.

GTFO was both extremely fun and difficult. It took me a long time to get past the first couple of levels with my friends, but I enjoyed the challenge. I don’t think this is one of the games that should be easy, and I personally liked the tense situations that you were put in. Because of these difficult situations, our squad had to make very accurate callouts and we had to make sure our positioning was very accurate. I found playing GTFO with only 3 people was very difficult. You need to have a full squad of players in order to complete the levels. Luckily, you can go onto the GTFO discord and search for games to join. This allows players to get into games with other people, so they can have full squads to complete the levels with.

There were only a couple of problems I had with GTFO. I think the bad thing about GTFO was the difficulty. If someone did not have a full squad to play with and wanted to play with themselves or another friend, it would be very difficult to complete even the first level. Even though GTFO has a discord, a lot of the people on that server are very high level and do not help low levels. When they do, it is hard to follow along with the experienced players, and they tend to get mad at you. GTFO should try to add matchmaking with people of your skill level, so you could get through the levels much faster. Overall, GTFO was an amazing game. With amazing graphics, gameplay, etc, this game definitely deserves the hype it is receiving. Adding a matchmaking function would only improve this game. I rate it a nine out of ten.

-Daniel C.

P.A.M.E.L.A Game Review

P.A.M.E.LA produced by NVYVE Studios is a first-person shooter free world game. The game takes place in a future utopian type world. The player explores the new world that they spawn into, looting and defending themselves from different monsters. Some examples are evil robots or zombies.

Each player is given different skills and equipment. Players can unlock shields, swords, guns, etc. that they then use to kill the monsters. When I first spawned, I noticed that the graphics of P.A.M.E.LA  were very well developed and were quite beautiful. On top of that, the music added to the effect of the game, even tho it was quite scary. With the dark and low-light settings, I was very frightened of every little sound in the game.

The monsters themselves were not that scary. There were multiple mobs, such as zombies and killer robots. The play fought off said enemies quite easily, and they were not that much of a threat to the player. In my time of playing P.A.M.E.LA, I only perished once to a zombie.

There were some problems with P.A.M.E.LA that I experienced. The animations of the game were a little bit choppy, and whenever I fought an enemy my character’s fists and animations glitched in and out. I also was very confused about multiple checkpoints and places in the game. For example, the first room that I spawned in did not have any tutorials and did not tell me where to go. I spent the first 10-15 minutes of my gameplay looking at the ins and outs of the game, only to notice there was a small lever next to the door. This lever was the only way out of the room, but I wish there was a notification that told me it was there.

Besides those small errors, I found P.A.M.E.LA  a very interesting and exciting game. From the stunning graphics to the interesting gameplay, P.A.M.E.LA  was a game worthy of an eight out of ten score. I believe that his game is very underrated and I cannot wait to see where it goes.

-Daniel C.

Arboria Game Review

Arboria, developed by Dreamplant, is a dark, 3D RPG game. The player follows their customizable alien-like character, who explores different dungeons and prisons.  In the prisons, there are different monsters and enemies that you must face, such as flying bugs and corrupted animals. To help you on the quests, your character is able to customize their gear, such as different weapons, armor, and abilities.

The first thing that I realized about Arboria was the graphics. This game has a very dark and rouge-lite type graphics. This makes the game much darker, as well as scarier. I do believe that these graphics make the game slower, as well as not exciting. I do believe that was the point of the graphics, but I believe that they could have been a little bit more exciting or vibrant.

I did enjoy the large and various maps and dungeons. Each dungeon had different enemies and layouts. With each dungeon, players could unlock different weapons. For example, the player starts off with a battle-ax, but I was able to unlock a symbiote sword that attached to the body of my character. This wide variety of weapons was very interesting, and I was always excited to unlock a new weapon.

Another very interesting and new aspect of Arboria was the respawning system. When your character died, the player had to restart all over, losing all of their gear. This makes players be much more careful with how they play the game. On top of that, when each player dies, the gods get angrier. This will mean that the next character they play will have less trench, speed, etc. FOr example, My first character died after a couple of dungeons. When I respawned, I got a message saying that my second character will be punished for making the gods angry. In turn, my character had less speed. I found this system very nice, especially because it made all of the players much more cautious about how they play.

Overall, I really enjoyed Arboria, developed by Dreamplant. This well developed, exciting RPG game is definitely a new up and coming game. With new systems such as the limited respawns and angering god affects, Arboria has a lot of potential. I really enjoyed all of the different dungeons and maps, as well as the wide variety of weapons. All in All, I would definitely recommend Arboria to any gamer that is interested in a new and upcoming RPG.

BPM (Bullets Per Minute) Game Review

BPM (Bullets Per Minute) is a fast-paced, dungeon type game that has never been done before. Mixing FPS, rhythm-action, and countless types of monsters, BPM (Bullets Per Minute) is a game-changer. What’s really cool about the game is that it is all based around the music and rhythm that is playing. A player can not just run around shooting monsters and clearing levels, they must stick to the chill-rock that is playing in the background. The monsters the players will face will move and attack in a certain rhythm and motion, depending on the song that is playing. The player, must accommodate to that beat, and move and shoot along with that song. 

This new type of gameplay is challenging and fun at the same time. I struggled to learn the beat at the beginning of each level, but as I played each level more and more, I eventually learned the rhythm of each song. What I really like about BPM (Bullets Per Minute) is the dedication and memorization it takes to become good at this game. A new player can not expect to beat each level first try, they must dedicate some time to each level to learn how the game works. If a new player is still struggling to learn the beats, or they do not want to spend time learning them, they can turn on auto-beat. This will allow the players to not have to worry about jumping, shooting, and moving at the right time because the game will basically do it for them. This will allow them to have total control, and allow them to run and gun killing everything in their path.

Let’s talk about abilities, weapons, and characters. BPM (Bullets Per Minute) has a massive amount of character customization and weapon choices. At the beginning of each game, the player is able to pick 5 characters, that each has certain abilities. For example, I chose the valkyrie like character, who has the ability to double-jump on each off-beat and she can dash. As I played throughout each level, I unlocked chests. In these chests were new weapons and items for me to use. For example, I found a shotgun and healing potions on my first level. These items can help you when you fight the bosses at the end of each level.

There was only one problem I ran into when I played BPM (Bullets Per Minute). The first problem was that there was no tutorial in the game. For the first five games or so, I was running around shooting enemies and then dying. I had no idea what the rhythm or music was for, and that was somewhat confusing. But, that could be because the game has not been released yet and the tutorial will be added.

Overall, I found BPM (Bullets Per Minute)  to be a super satisfying and enjoyable game. I really liked the new rhythm-based gameplay. I think it’s a brand new idea, and it’s really fun to play around with. I can not wait to see what is gonna be added to BPM (Bullets Per Minute). I would rate the game a solid nine out of ten.

-Daniel C.

House on the Hill Game Review

House on the Hill produced by Steppe Hare Studios is a first-person thriller/horror game. In the game, you play as a young thief who is robbing an eerie mansion, trying to find precious gemstones, necklaces, etc. Your friend and partner in crime, tell you instructions through an earpiece while you do the robbing of the actual house. But, there’s a twist. Though getting into the house may seem easier than expected, it is impossible for one to escape and make it out. As you make your way through the house, the house itself begins to feel haunted more and more. With doors slamming, lights flickering, etc, you begin to realize that robbing this house was a bad idea.

What I found interesting about House on the Hill were the different endings that happened depending on your actions. Throughout the game, the player is given decisions that could change the outcome of the game, whether it be for better or worse. For example, the player could choose what items they wanted to steal, and what routes they wanted to take to steal said items. Depending on these situations, the players will also face different nightmares, monsters, and life-threatening situations. For example, I chose to steal a large gem, and the route that I chose was through the kitchen. This lead to me obtaining the gem, but I was chased by a bloody monster. I barely escaped but found myself trapped in a large freezer filled with dead animals and humans.

I ran into a couple of issues while playing House on the Hill. For example, the sound was a major problem for me while playing. In some scenes, the dialogue and sound effects were too quiet for me, even at max volume. In other situations, the game was much too loud and caused me to turn the sound off, which took away from the overall ambiance in House on the Hill. Also, in some situations, I could not open doors or pick up items, that were crucial to my survival. For example, I was being chased by a monster and I started to run towards a safe room. The only problem was, the door did not open until the third or fourth time I clicked on it. Luckily I was still able to make it out alive.

As one may see,  House on the Hill is a brilliant game for those that enjoy horror, puzzles, etc. However, this game is not for the light-hearted. In some scenes of the game, I was at the edge of my seat, and I even had to turn down the sound of the games, due to the disturbing sounds coming from certain rooms. I would suggest one playing this game during the daytime, or with friends, to make the game less frightening in general. If one were to play at night, they should prepare themselves for frightening thoughts or nightmares in the future. Besides this, I really enjoyed  House on the Hill and cannot wait for the developers to add more stories and endings.

-Daniel C.

What Happened Game Review

What Happened produced by Genius Slackers is an interesting and adrenaline-boosting first-person game. The players will play as a boy named Stiles, as he faces the challenges of Highschool. Not only that, but he is also bullied and has anxiety/suicidal thoughts. What Happened is a game that sheds light on the daily challenges that teenagers must face, as players are able to see it first hand through Stile’s point of view

When I first launched the game, creepy music and flashing lights started to play. It set the mood for what type of game I was about to play. On top of all this, the lobby for the actual game was very cool and interactive! The player was set into the perspective of Stiles, and you could move around into different rooms. Each room you entered either started the game, took you into the options tab, or quit the game and sent you back to the desktop. I really enjoyed this cool feature, and I believe more games should use this type of lobby.

As for the game-play itself, I mostly enjoyed it. The controls were quite simple, and I learned them quickly. There were multiple puzzles I had to solve in order to proceed to the next part of the game, and they were mainly easy. I did run into some issues, such as not being able to open doors or not finding the next segment to the puzzle, wasting time.

Other than those few problems, I enjoyed playing What Happened It really shed light on the problems that some teenagers go through on a daily bases. It’s good that video games are getting mixed into serious and pressing topics, and I believe that more games should resemble this one. I give What Happened a rating of seven out of ten.

-Daniel C.

Knights Squad 2 Game Review

Knights Squad 2 Is a top-down, PVP melee game. The game takes place in medieval times, and you can play as a wide variety of different knights. The player can choose multiple different game modes to play either with other players, or AI bots. You can also play Knights Squad 2 locally, with your friends on the same server. The first thing I noticed when I launched Knights Squad 2 was the amazing aesthetics. With exciting music and sound effects, the game was full of adrenaline and excitement. As you decided which knight to use, each had a certain skillset, armor color, and strength.

Once loaded into the massive fighting arena, players were put up against other knights. The main goal was to be last alive while using certain abilities and weapons that spawned around the arena, to your advantage. The game was challenging, but I quickly learned the controls and strategies that eventually led to my victory.

There were some minor issues I had with Knights Squad 2. The game was not properly stretched to my TV’s resolution, which led to me not being able to see the full screen and directions. The game also gave no tutorial or directions on what to do, so for my first five games or so, I was running around trying to figure out what each button on my controller did. But, Knights Squad 2  is only in demo form, so these issues will hopefully be fixed upon full release.

Overall, I really enjoyed playing Knights Squad 2 the graphics and sound effects of the game were amazing and beautiful. Battling was fun, and it made me feel like I was really in medieval times. I think this game could be really fun when the developers add online competitive modes into the game. But Knights Squad 2 is still in demo form, so I can not wait to see what is added!

-Daniel C.

Hunting Simulatior 2 Game Review

Hunting Simulator 2 Is a first-person, hunting/shooter game. The game takes place in modern times, and you play as a professional hunter, exploring the wilderness. On your way, you will acquire new weapons and companions, that you can use to help you hunt all over the world. You will also run into a wide variety of animals that you can shoot and hunt. Players can then sell these animals for money or keep them as prizes. Using the money they earn from the day’s hunt, players will be able to upgrade and perfect their weapons, clothing, etc.

The first thing I noticed when I launched Hunting Simulator was the amazing graphics! With real-time sounds of the wilderness and beautiful landscape shots of the outdoors, I felt like I was really going out to hunt. The sounds of the rifles I used were also very realistic and even the animals and the sounds they made sounded real.

My favorite detail about Hunting Simulator 2 was the cabin. This was a place for players to relax and take a break from the hunting action. Players could buy new weapons, ammunition, hunting dogs, clothing, and much more at the cabin. They could also customize what they would be taking on each hunting trip. The cabin itself was very luxurious and nice and reminded me of a place someone would stay at if they were to go hunting in real life.

There were some minor issues I had with Hunting Simulator 2. When trying to call my hunting dog to give him directions, the controls were very weird. In order to praise your dog, the player had to hold down a wide variety of buttons on their controller, which caused me troubles. I also had a glitch where I could not move for a good five to ten minutes. But, this could have been a simple glitch due to the fact that the game is new.

Overall, I really enjoyed playing Hunting Simulator 2. The graphics and sound effects are the game was amazing and beautiful, and I could not believe my eyes when I loaded the game up. Hunting was fun, and it made me feel like I was really in the outdoors. I think this game could be really fun if the developers were to add a multiplayer aspect, so one could play with friends. I can’t wait to see what is next for Hunting Simulator 2.

-Daniel C.