When I first started Wrath: Aeon of Ruin made by KillPixel, I immediately got 90’s run and gun vibes. The game is very similar to Doom, Quake, etc. A reason for this is due to the fact that Wrath is a modified and upgraded version of the Quake engine ( a certain gaming engine that powered the game Quake.) The game itself is quite simple and there are only two main goals, killing monsters and making it to the end checkpoint alive. Throughout different missions, the player will encounter a wide variety of enemies, weapons, consumables, items, and maps.
As for enemies, there is a huge variety ranging from slow-moving weak units named Fallen, to quick flying enemies that fire blue orbs of energy known as Afflicted, and many more. This variety of enemies keeps each new level exciting and challenging. Players do not know what enemies they will be facing and must adapt and evolve based on certain enemies.
At the beginning of the game, your character only starts off with a small wrist knife. As your character goes through upgrades and progressions, so does your arsenal. Throughout the different missions, players can scourge the map and unlock new and improved weapons. At the time of the early access, there were five weapons in total that could be used. Each of these weapons had their own strengths and weaknesses. The shotgun was great at up close and personal encounters but lacked in range. The fang spitter had an insanely fast firing speed but was very weak against tougher enemies. This leads to players using a wide variety of weapons in each level.
In most video games, there is usually a large number of items or consumables the player can use. Wrath: Aeon of Ruin is no exception. There is a huge variety of these items that the player can use to give themselves a certain advantage in the game. Some examples are the vials of life that give players health, shotgun shells, as well as fangs that can be used as ammunition for your character’s weapons. These consumables can either be found randomly on the ground or off of the bodies of fallen foes. The game also uses a unique respawning system based off of a certain item players pickup called Soul Tethers. These items allow players to place down a marker surrounded by a white aura. If the player were to die, they would have the choice to respawn at the beacon. The player would then be teleported back to the exact time they placed down the tether. This concept was confusing at first, especially since there was no explanation, but most players could get the hang of it eventually.
As for maps, there are three total realms with several missions in each realm. This variety gives the game a good amount of locations, but it does not have enough to confuse the players. This wide variety of maps gives the players the feeling of freedom and allows players to free roam.
Overall, I feel that Wrath: Aeon of Ruin is a simple throwback shooter. The game may lack an actual story, but it makes up for it in action. If you are looking for an easy and fun shooter, Wrath: Aeon of Ruin is a great choice.