Curse of the Dead Gods, produced by Focus Home Interactive, is an exciting new third-person adventure game. As you follow an exotic adventurer journey through ancient temples, you will face multiple traps, enemies, and challenges. You can unlock certain abilities, as well as different weapons that can help you in your challenges. You can mix and match different combinations of the weapons to give you the best advantage against the enemies. The game also implements a new and interesting concept known as corruption.
The first thing that caught my eye was the combat, as well as the animation. Both are extremely clean and are very, very high quality. As the player switches from their torch, to their weapon, darkness surrounds them and the enemies start swarming. As the players start to wipe out the foes, more and more start to appear. The players must be extremely careful because if they take damage, they can not recharge their health. If a player dies, they must restart from the beginning of the map, and work their way through the entire temple again.
The enemies themselves are very interesting. From monsters that have simple melee attacks to giant monsters that have giant war hammers and floating heads, the variety is endless. This large amount of adversaries keeps the game interesting, as well as challenging. The player will also run into multiple traps. These can harm the players in multiple ways, such as poisoning them, catching them on fire, and stabbing them. Both of these challenges can totally change what the player needs to do.
To help counter these problems, the player is given a wide variety of weapons. The player is provided with a sword, revolver, and torch at the beginning of the game. They can then unlock a broad assortment of weapons through chests as well as through enemies that will drop them. There are certain weapons that work better against different enemies, such as the battle hammer that is efficient against large groups.
The most interesting concept of this game is the curses and corruption. When a player completes each level, they will get a certain amount of points that count towards corruption. When they reach 100 points, they will receive a certain “curse” that can either help or hinder them. This is a really interesting concept, but I do not think players should be punished just because they finish a mission.
Overall, I really enjoyed Curse of the Dead Gods. I really enjoyed the combat and customization options, and I think that for an early access game, Curse of the Dead Gods is really well produced. This game reminded me of the old arcade games that I used to spend hours playing. I feel that when the game has new temples and maps released, I will definitely play more of the game. I can’t wait to see what the producers have in mind for the game, and I believe the game will become one of my favorites!